It would be nice if the game kept up with your own personal title rankings and champions, similar to what you see in WWE 2K, or even allowed for an online promotional feature, but it doesn't. One of my favorite things to do in the game, which has been in previous versions, is to create my own PPV event and to play out all of the matches on my custom-built card. No matter how you play EA UFC 3, there is fun to be had. In addition to the improved Ultimate Team and Career mode, EA UFC 3 also brings back KO mode and introduces other mini-modes like Submission Showdown and Stand and Bang. It somehow makes it all feel somewhat meaningful. It properly meshes action with character preparation and other auxiliary tasks. While last version's career mode fell flat, this one accomplishes what most fail to do. In fact, it's probably second to only WWE 2K18 in the way of depth and options.Ĭareer Mode Credit: Brian Mazique (EA UFC 3) You can still begin as an existing fighter or a created one. In fact, next to head-to-head online gameplay, I'd venture to say the career mode was the most satisfying aspect of the game for me during my evaluation period.
EA SPORTS UFC 3 REVIEW OFFLINE
When you add in the various challenges, online and offline competitions and rewards, EA UFC's version of Ultimate Team gets it right in most ways. To offer even more balance to the fighter stable concept in the mode, you're still able to create and build a fighter to round out your squad. Those types of cards are still in the game's UT mode, but it now benefits from a much-needed element of star power. Getting a card that allows your created fighter to do a wheel kick is useful, but not as fun. I've always felt that the thrill of a pack opening in a collector mode was the opportunity to obtain a superstar athlete card. Ultimate Team finally features real-life fighter cards and not just a bunch of moves and power-ups. The biggest improvements come in the previous version's two weakest areas: Ultimate Team and Career mode.
EA SPORTS UFC 3 REVIEW SERIES
Thankfully, you have several options.ĮA UFC Contract Earned Credit: Brian Mazique (EA UFC 3)įinally, the EA UFC series has delivered a game packed with features.
I thought a lot of it was hilarious, but I can also see how some might be offended or bored with it. Step aside we got a new commentator in 3 Knockout Mode! I love this GAME !! #EAUFC3 /7IgjoWqO5y If you watched him and Urijah Faber commentate for Dana White's Tuesday Night Contender series then you know what to expect. In KO mode, Snoop Dogg's commentary is optional or you can use Joe Rogan and Jon Anik, or no commentator at all. Ultimately, soundtrack curators should deliver a track list that vibes with the consumer and connects with the identity of the product. While that isn't my cup of tea, per se, it does match the identity of the product, so I can't complain about the flavor of the music. Like many of the UFC's fighters and it's president Dana White, the songs on the game's soundtrack pull no punches when it comes to language. When you win or lose a fight in EA UFC 3 by stoppage, it's easy to see why you came out on the short end of the stick. The tweaks made to fighter stamina and the proficiency/vulnerability of the block mechanic have also delivered a desirable amount of balance to the stand-up game.
Submissions, clinch attacks, defense and other grappling components are still likely to be reserved for the more advanced gamer, but I believe the development team has likely found the best balance between user-functionality and logical difficulty levels in this aspect of the game.
While the grappling has caused a bit of a disconnect in the past, that piece of the gameplay seems to flow and chain with the striking more smoothly than it has before.
The striking has long been the series' strong suit, and it's as technically sound as ever. There's an element that makes the action intense, yet slow enough to craft a strategy.ĮA UFC 3 has those qualities. It's hard to put a finger on what makes a fighting game fun. I love the arena designs, though you only see them during walkouts and introductions. He should be much bigger in the game than he is, but again that's a relatively minor problem. Francis Ngannou is one that comes to mind. On the downside (but not negative enough to include in the bad section) there are a few fighters whose physiques aren't properly represented.